Antihero Studios Secures $4.5M Seed Funding to Build Social Mobile Games

Games Worth Sharing

Ahmad Shaquib
3 Min Read
  • $4.5M seed co-led by a16z Speedrun and Laton Ventures.
  • Supercell and King veterans founded in 2024 to create social mobile games worth sharing like Clash hits.
  • Funding boosts MISFITZ extraction shooter development and creator program for organic community growth.

Antihero Studios has raised $4.5 million in a seed round. a16z speedrun and Laton Ventures co-led the investment. Sisu Game Ventures also joined as a returning investor.

Founded in 2024, the studio brings together a proven leadership team from Supercell and King, along with a deeply experienced team that helped build eight billion‑dollar mobile games, including Clash Royale, Clash of Clans, Candy Crush Saga, and Brawl Stars. The team includes the former Clash Royale art director, Brawl Stars game designer, King technical director, Supercell marketing lead, and Supercell CMO.

They aim to create games worth sharing. This funding fuels their vision for innovative mobile experiences.

Antihero studios team
Image Credits: Antihero Studios

“Beyond the world-class execution the team has demonstrated, I’ve believed in Antihero’s vision since the day I met Brice. It can be scary not to follow the traditional path, but Brice had cleverly identified two consumer shifts he could capture to build a new kind of gaming studio. Sisu is proud to double down for the Seed round” commented Erik Gloersen, General Partner at Sisu Game Ventures.

“We strongly believe in Antihero Studios’ mission to build communities through games. They are bringing full experiences to life that allow players to connect with each other and with the content in ways that transcend the game itself.” said Joshua Lu, General Manager at a16z Speedrun.

“In extraction, unlike a deathmatch or Battle Royale, players don’t necessarily need to compete against each other to win – they can decide to collaborate, fight, or even team up for a short time and betray each other later. This social emergence is the real opportunity of the genre, and we’re bringing it to the most popular gaming device in the world, in a time where Gen Z mostly connect with their friends through games.” explained Brice Laville Saint-Martin, CEO and Co-Founder of Antihero Studios.


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